Blog

Peyton McKenzie Peyton McKenzie

Paper to pixels – taking an app from a low- to high-fidelity prototype

Running an app through its paces is crucial to iron out any wrinkles that may exist within it. The best way to do this is by completing user testing with actual users in your target audience. They will catch things that you won’t as a designer and will break things in ways that you never thought they could.

Read More
Peyton McKenzie Peyton McKenzie

When free work pays off – why unpaid work isn’t always a bad idea

Whether it’s a design project or a photography assignment, I constantly hear that people “don’t have the budget,” or they ask if I’ll work for cheaper, or worse—if I’ll accept payment in “exposure” or some other intangible perk. Learning to say no to these clients is a critical skill. But still, it’s worth asking: Is there ever a time when it actually makes sense to work for free?

Read More
Peyton McKenzie Peyton McKenzie

Putting your app to the test

Running an app through its paces is crucial to iron out any wrinkles that may exist within it. The best way to do this is by completing user testing with actual users in your target audience. They will catch things that you won’t as a designer and will break things in ways that you never thought they could.

Read More
Peyton McKenzie Peyton McKenzie

Hobby or career? A reflection on working in a creative field

There are plenty of other careers that pay more and offer greater financial security. But the work we do fulfills us. We create because, for some reason, it speaks to us in a way others might not understand. However, when that passion becomes your full-time job, the line between hobby and profession begins to blur.

Read More
Peyton McKenzie Peyton McKenzie

Creating a prototype (out of paper)

Although it may be tempting to go right to Figma and create a beautifully designed app, it is best to start on good old pen and paper.

By drawing simple wireframes on paper, we can begin to truly visualize the app and how users may interact with it. The beauty of low-fidelity prototypes is that they give us a really good idea of the exact moves a user will make.

Read More
Peyton McKenzie Peyton McKenzie

How to stand out as a graphic designer in a competitive job market

Finding a job in graphic design isn’t easy. It’s a competitive field that hasn’t seen much growth in recent years, and standing out is more important than ever. There are key traits you need in order to stand out beyond your work. I’m talking about the intangibles. What makes you good to work with? What qualities do you bring that add value to your team or clients? These are the things I focus on to differentiate myself in the job market.

Read More
Peyton McKenzie Peyton McKenzie

Understanding how your app is used

By creating what are called user flowcharts, we can determine the journey that users will go on when navigating your app. These are useful for getting to know and understand your user on a deeper level.

Read More
Peyton McKenzie Peyton McKenzie

Creating an app as a companion to a website

Phone apps—let’s face it, we basically live on them. From productivity to social life to entertainment, apps have become deeply integrated into every part of our daily routines. Mobile applications can also be powerful tools for businesses and organizations, giving people easy, on-the-go access to the information they need. With just a few taps, users can interact with services, resources, and communities—right from their pockets.

Read More
Peyton McKenzie Peyton McKenzie

Creating a website that informs, not overwhelms

Municipal websites, in particular, serve as critical resources for local communities. They provide access to government services, permit applications, community updates, and vital information on public safety and education. However, when poorly designed, these sites become barriers rather than bridges—leaving users frustrated, confused, and sometimes unable to complete basic tasks.

Read More
Peyton McKenzie Peyton McKenzie

Coming up with an idea, then more ideas

The basis of all creative and design projects is an idea. An idea for something new and innovative or something that simply solves a problem you are having. However, you can’t simply take an idea and run with it. You must take that need for a solution and exhaust every possible idea of how to solve it until you find the best result. This process is called ideation.

Read More
Peyton McKenzie Peyton McKenzie

Using motion graphics in advertisements

I wanted to create a piece with a comedic touch, drawing inspiration from Apple’s style and Star Wars visuals—specifically, the opening scene of A New Hope, where the massive ship drifts through space. The influence is pretty evident in the final video above.

Read More
Peyton McKenzie Peyton McKenzie

When animation meets interaction

When it comes to our time on the web, we may not notice all of the small pieces of animation and motion that create a more positive experience for us. It is the small details that make all of the difference and motion is a big part of that.

Read More
Peyton McKenzie Peyton McKenzie

Creating a brand with personality

A few weeks ago, when I began exploring motion graphics, I created an animated GIF of my personal logo. Overall, I think it turned out solid — the decision to have each icon draw itself complemented the whimsical vibe of the design. However, I wanted to take a different approach — one that (1) included the full logo and (2) felt more professional while still maintaining the whimsy of the original version.

Read More
Peyton McKenzie Peyton McKenzie

Creating a stop motion video

Where other modern forms of animation often their own creation as a result of drawing or computer-generated imagery, stop motion is all done using real objects. Modern software also makes the process quicker, negating the need for 100% frame-by-frame work for many applications.

Read More